![]() ![]() Netting three of the same card triggers a fireworks/celebration sequence that eats up 10+ seconds, so that must be avoided. First off, I need to be mindful of the roulette box at the end of each stage. Let's get the general strategy out of the way. ![]() The runs over there were quite useful to me and I tried to mimic their moves as closely as possible. Speaking of which, I have to thank the guys over at Bisqwit's site. I really didn't notice until I started running and comparing it to the emulated run. Mainly, the proportions of some of the stages are slightly off in some areas - slight enough to make some tricks impossible from the NES run. I play using Twin Galaxy's rules, which means I do not abuse wall jumping or warping through walls or other barriers.Īlthough this is a faithful adaptation of SMB3, it does differ from its NES predecessor in a couple areas. No whistles, hammers, or clouds were used to skip any part of a world map. I play every stage and defeat all wandering hammer brothers and the piranha plants in world seven. This is a "100%" run through the Mario All-Star's version of Super Mario Brothers 3, which contains updated graphics and sound compared to the NES version. A bloopers + credits file is also available.Ĭredit goes to Breckish, my love slave, for the nifty intro/bloopers/credits sections. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. ![]() ![]() Finishes all stages, hammer bros., etc, for a 100% run. Single-segment speed run of the Mario All-Stars version of Super Mario Bros. ![]()
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